Game ‘Halo Infinite’ Is Not Finding Much Of An Audience On Twitch

Game ‘Halo Infinite’ Is Not Finding Much Of An Audience On Twitch

Game

Halo Infinite


343

Halo Infinite is a big success for Microsoft in terms of its playercount, with 20 million players booting up the game already, but one place it has not made all that much of an impact? Twitch.

Despite some initial success, viewership for Halo Infinite peaked just over a week after launch by most tracking metrics, and then proceeded to drop off fast. Now? It’s normally sitting well outside the top 25 on the site, if not the top 50. As I write this, it’s currently the 70th most viewed game on the site, just a month and a half after launch here. Granted, this can change when one or two big streamers sign on, but still, the trend is clear.

Now, what to make of this? Streamer CourageJD took note of this and had his own theory:

He’s right in that Call of Duty: Vanguard and Battlefield 2042 are also badly underwatched on Twitch. Both are doing worse than Halo Infinite.

So, does Courage have a point? One additional factor to consider here is that Call of Duty Vanguard and Battlefield 2042 have been generally…pretty poorly received among their respective playerbases. Some are writing off Battlefield as dead entirely because of how bad 2042 has been in many ways.

But that isn’t true for Halo Infinite. The game reviewed well and has been generally well-liked by players. It’s had a large playercount and you would imagine that would translate into better viewership than what we’re seeing here.

Halo Infinite


Sullygnome

I think it’s a combination of things. I do think Courage is correct in that traditional shooters are falling flat in the face of more trendy competition, a mix of battle royales, survival games and CSGO-like elimination offerings. This is why we’ve seen games like Fortnite, Valorant, Apex Legends, Tarkov, Warzone and CSGO itself planted so high and essentially never having left those top spots. The other gaps are filled by GTA V roleplay, new debuts like Arceus and old MOBA staples, League of Legends and DOTA 2. No one really cares to watch traditional, team-based shooters that much anymore. For all the problems going on with say, Overwatch, even that’s regularly outperforming Halo.

I do think there are some Halo-specific problems, however. There’s plenty of cheating in Halo on PC where most streamers would play, and they don’t want to deal with that. Ranked play has also kind of been a mess in the game since launch, and the higher you move up the skill chain, the more frustrating the game becomes, which does not make for an enjoyable, entertaining streaming experience. While a few dedicated Halo esports events have done decently well on Twitch, general day to day play just doesn’t match up with these other games, and too many issues are still being sorted out.

All Halo Infinite really needs to be a success is a healthy playerbase, which it continues to have, but I do see its lack of performance on Twitch as kind of a sign of the times. Whether this translates into what may or may not be added to the game in the future is unknown, and all those “Halo needs a battle royale mode” pitches may not actually be as crazy as they sound.

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